Eve Online Logi

This article is deprecated and no longer in use. Please visit Guide_to_Logistics or Logistics 101 for current info. User: Antei thantonne
  1. Eve Online Logi Implants
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  • 1Overview
  • 4Drone Selection

Overview

Uninstall the current files. Go to Control Panel, Programs and Features, find EVE Online and press Uninstall. Don't worry, your client settings will not be wiped by this operation. Verify that the program directory matches with the installation folder you were looking at earlier. Run the EveLauncher.exe that you downloaded earlier. Eve Online - Logi Love Ideas & Survey 1. #LogiLove Ideas from the Logistics community in Eve Online 2. Goal Bring ideas to improve the logi experience in Eve Online to the CSM & CCP DevTeam. Sign In © 2021 eVe. All Rights Reserved.

It is important to have a blue logi overview tab set up properly, especially if you use the overview to sort the cap chain instead of the logi channel. A blue fleet tab can also be helpful.

These instructions assume you have overview presets done according to the Overview Guide. If you did not set up your overview according to the UniWiki guide, just pick an overview preset you usually use for travel and PvP to base the Blue overview presets.

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Blue Fleet

  1. Rename one of your tabs Blue Fleet
  2. Load up the 2 - PvP Travel preset in that tab.
  3. Open Overview Settings, go to Filters > States
  4. Every item in the list MUST be checked EXCEPT the following four:
    • Pilot (agent) is interactable
    • Pilot has neutral standing
    • Pilot has bad standing
    • Pilot has terrible standing
  5. Go to Filters > Types
  6. Go to the Drones section, right click the Drones header and click deselect all.
  7. Save the preset as 9A - Blue Fleet

If you do not set up your blue overview states correctly, you might not see some blue pilots on your overview, which can be extremely problematic in many circumstances.

Blue Logi

  1. Rename one of your tabs Blue Logi
  2. Load up the 9A - Blue Fleet preset in that tab.
  3. Open Overview Settings, go to Filters > Types
  4. Go to the Ship section, right click the ship header and click deselect all.
  5. Open the Ship section, check the Logistics item in the list.
  6. Save the preset as 9B - Blue Logi

This Blue Logi overview preset will show all blue logistic ships on grid, not just those in your fleet. It is not possible to set up an overview preset that would only shows fleeted logi pilots. However this only shows T2 logi, not T1.

Blue Caps

  1. Rename one of your tabs Blue Caps
  2. Load up the 9A - Blue Fleet preset in that tab.
  3. Open Overview Settings, go to Filters > Types
  4. Go to the Ship section, right click the ship header and click deselect all.
  5. Open the Ship section, check the following items in the list:
    • Capital Industrial Ships
    • Carrier
    • Dreadnought
    • Jump Freighter
    • Supercarrier
    • Titan
  6. Save the preset as 9C - Blue Caps

Seacliff space saver.

Cap Direction

There are several ways of establishing cap transfers between logistics. The two most popular are: One Up One Down; and Two Down. Sometimes cap transfers are arranged in pairs or triples, but these tend to be less robust than full cap chains in large fleet engagements.

When using the One Up One Down method, you should transfer cap to the person above and below you in the cap chain, in alphabetical order. When using the Two Down method, you should look for the two pilots below you -- in alphabetical order -- and transfer cap to both with one cap transfer module on each. The cap chain should wrap around back to the top once it reaches the bottom of the logi channel or overview list.

You should keep an eye on your watch list and overview or logi channel member list and be ready to change cap transfer targets if necessary.

The cap chain is often broken by inattentive pilots. It is important to regularly check your distance from the anchor and other logi pilots, look for any new additions to the cap chain and for pilots leaving permanently or being disconnected temporarily, and to keep an eye on the logi channel for instructions. The cap chain is vital for the survival of the fleet. Careless pilots who cannot pay enough attention to maintain it when there is no fighting are a liability to your fleet if enemies decide to engage.

Sorting Method

The sorting method can either be done through the blue logi overview, or through the logi channel list.

If the logi channel list is used, the only people in that channel should only be currently active logi pilots on grid flying Guardians or Basilisks. And the pilots should make sure to leave channel if their ship is destroyed or if they are no longer with the rest of the fleet for any reason.

If the overview is used to order the cap chain, you should sort the Blue Logi overview by name. You should look for the two pilots that you are meant to cap according to the cap direction rule, and activate one cap transfer module on each. You must skip over Scimitars and Oneiros, you should never give cap to these ships in normal circumstances. Pay attention to ship type in the overview when setting up your cap chain list.

If you use the overview to determine sorting order, the logi channel may include non-cap transferring logi, sometimes the FC and other commanders, pilots that have had their ships destroyed, pilots that are off grid, pilots that are in another system, etc. This can help to use the logi channel to coordinate between all logi pilots and commanders.

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Cap Transfer Protocol

If you are in a Guardian, you should not include Basilisks in the cap chain unless both logi types are in the same fleet and sharing the same logi channel. And Vice Versa.

The cap chain should be up and active at all times except when inside a POS shield or when the fleet is making best speed to a destination system. Even when simply aligning after jumping through a stargate, the logi pilots should establish the cap chain after uncloaking. It is best to be prepared, and to check that all cap transferring logi pilots understand who they should be transferring to.

Anchor

The Anchor is the ship you should be orbiting. You default orbit distance should be between 5 and 15 km in PvP fleets. Scimitars and Oneiros will sometimes not have an anchor and just try to keep at range from the hostiles while staying in rep range of each other and their fleetmates. In Incursion fleets, the orbit is often less than 5 km to prevent rats from orbiting too far from the damage dealers if they aggress the logi.

At 5 km orbit distance you may not have your full speed while orbiting with an AB. 10 km orbit is a common distance that will let you orbit at full speed. If your orbit distance is too far you may have a low angular velocity against the enemy fleet for a prolonged time, or you could be out of range of some broadcast requests if a fleet spreads out to chase an enemy or deblob to avoid bombing runs, or you could bump into a hostile starbase shield during a pos siege if the anchor is too close.

If you fight on a stargate, the anchor could be set as the stargate with an orbit that stays within jump range. Logi ships that take too much damage and cannot get repped fast enough can jump through if they don't have aggression.

Broadcast

You should have your Fleet window open to the broadcast history tab at all times. You can control+click items in the broadcast history to lock them.

You should keep and eye on your own shield and armor and be ready to broadcast when required. Setting up need armor and need shield shortcuts can make this easier during combat.

Click the icon at the top left of the fleet window and select broadcast settings.

  • Need Armor: If you are in a shield logi, you should have this unchecked.
  • Need Capacitor: If you are in a scimitar or oneiros, you should have this unchecked.
  • Need Shield: If you are in an armor logi, you should have this unchecked.
  • Target: You should have this unchecked unless target broadcasts are being used to focus repping on a starbase.

You should ignore all capacitor requests unless the fleet is not engaging an enemy fleet nor attacking a hot POS. If cap requests have been authorized by the FC or logi coordinator, you should switch cap transfer to one down, and use the second cap transfer module to cap up ships that have broadcast for cap. The pilots broadcasting for cap should type CF (for Cap Full) in fleet chat to indicate they no longer need cap, or use the 'in position' broadcast, depending on how the fleet usually handles this. If a pilot fails to indicate full cap after 2 to 5 cycles (this will depend on the number of cap transferring logistic ships in the fleet), you should unlock him and move on to the next broadcast in queue.

Drone Selection

Logistic ships get a bonus to drone repping, so these drones are sometimes preferred. Some battles will happen outside of drone control range, and in many fights logistic pilots will be too busy with repping to manage offensive drones separately from reps. Logistic drones will not give aggression, contrary to EW and combat drones. Aggression will prevent jumping through a stargate or docking in a station for 1 minute.

Logi
  • Armor Maintenance Bot: Guardians can hold five light armor maintenance bots, Oneiros can hold five medium armor mainenance bots.
  • Shield Maintenance Bot: Scimitars can hold 4 medium shield maintenance bots and 1 light shield maintenance bot. Basilisks can hold 5 light shield maintenance bots.
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  • ECM Drone: Hornet EC-300 drones can be handy in some circumstances. Scimitars and Oneiros with their greater drone bay may wish to keep five light maintenance bots and four or five EC-300. Other types of EW drones are often considered much less useful.
  • Warrior: Warriors are the light scout drones of choice for their speed and damage type which is good against T1 armor tankers and many T2 ships that have enhanced resists. These can be especially useful against light ships, such as interdictors and various tacklers, that come withing drone control range.

Video

  • Ironclad - A Rooks and Kings video detailing logistic and triage carrier tactics.
  • Double Edged - A Pandemic Legion video in two parts with logistic footage.

Other

  • Know Your Enemy - Logistics - Article on The Altruist blog by Azual Skoll.
Retrieved from 'https://wiki.eveuniversity.org/index.php?title=Logistic_Guide&oldid=95879'

Since Evemon died, but will soon be back with an ESI compatible version, I decided to upload what I believe may be a good skillplan for those who are wanting to fly logistics ships exclusively. I think this plan will work for Alpha characters, as well as Omegas, but not 100% positive.

If you need the new Evemon, you will need to server for Evemon 4.0. I am posting this as we were having a discussion today in one of the beginner corps about how to fly logi, and so I was looking for a place to post this information.

Regardless, here is my skill plan from a totally new character:

Eve Online Logi Implants

Skills needing purchased:
Caldari Frigate (Cost: 40,000 ISK)
Caldari Destroyer (Cost: 100,000 ISK)
Caldari Cruiser (Cost: 500,000 ISK)
Shield Operation (Cost: 35,000 ISK)
Repair Systems (Cost: 30,000 ISK)
Shield Emission Systems (Cost: 80,000 ISK)
Capacitor Emission Systems (Cost: 75,000 ISK)
Advanced Target Management (Cost: 500,000 ISK)
Drone Durability (Cost: 50,000 ISK)
Repair Drone Operation (Cost: 200,000 ISK)

Eve Online Login Issues

Skillplan:
Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Drones II
Drones III
High Speed Maneuvering II
Caldari Destroyer I
Caldari Destroyer II
Caldari Destroyer III
Caldari Cruiser I
Caldari Cruiser II
Caldari Cruiser III
Remapping (active) : i27 p21 c17 w17 m17
Spaceship Command IV
Shield Operation I
Repair Systems I
Shield Emission Systems I
Capacitor Emission Systems I
Signature Analysis II
Shield Operation II
Repair Systems II
Energy Grid Upgrades II
Long Range Targeting II
Shield Emission Systems II
Capacitor Emission Systems II
Target Management III
Mechanics III
Signature Analysis III
Shield Operation III
Shield Upgrades III
Hull Upgrades III
Energy Grid Upgrades III
Long Range Targeting III
Shield Emission Systems III
Capacitor Emission Systems III
Tactical Shield Manipulation III
High Speed Maneuvering III
Target Management IV
Electronics Upgrades IV
Hull Upgrades IV
Shield Upgrades IV
Energy Grid Upgrades IV
Shield Emission Systems IV
Capacitor Emission Systems IV
Tactical Shield Manipulation IV
CPU Management V
Power Grid Management V
Target Management V
Advanced Target Management I
Advanced Target Management II
Advanced Target Management III
Drones IV
Drone Durability I
Caldari Cruiser IV
Drones V
Repair Drone Operation I
Electronics Upgrades V
Energy Grid Upgrades V
Capacitor Emission Systems V
Shield Emission Systems V
Caldari Cruiser V