Eve Online Steam

Yes, it can definitely be done.

You can buy a 30-day PLEX from the in-game market. PLEX are purchased by other players and listed on the market, which means it's affected by the normal supply and demand that affects nearly every marketable item in EVE. So, the price can go up or down over time. You can check the price of items on the market out of game using online tools, such as Eve Central. Eve Central has the market listing for 30 day PLEX here. If you know what you're doing and have the time, you should be able to fund the PLEX you need with in-game currency.

Visit Account Details to manage your current Subscriptions, or visit the Steam Store to Subscribe again. Will reactivating my Subscription give me access to my old game history? This depends on the game. In some cases, your game data will automatically be re-linked to your Steam account. Install Lutris via your packet manager, and then head to the EVE Online page on the Lutris website to pick an install script. As of May 2020, there are four main install scripts: a DXVK variant, a non-DXVK (OpenGL-based) one, one with Steam, and a Chinese distribution.

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The only difficulty is in that 'know what you're doing' part. Instead of actively playing (which can easily take more than a couple hours a week) you need to utilize all the methods of generating income while offline. Research Agents, Planetary Infrastructure, and The Market are the three biggies. You'll need a while to set all that up, and now that EVE Online has Alpha clones, which are free to play, you have the ability to set up most of the skills you need without subscribing. And you'll have to play a bit more than a couple hours a week to get it up and running, too.

Warning: Some mission grinding to increase faction standing will likely be required. Some necessary skills are not accessible as an Alpha clone and will require subscribing.

On the whole though, I'd say that if your 'addiction' only means a couple hours a week, then you haven't got any addiction to speak of. 8)

This does bring up the valid question of how to use those three methods to generate ISK.

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How to make ISK while online

  • Kill NPCs (preferably in 0.0 space with low true-sec) - you'll be able to make between 20M and 30M a 'tick' (20 minutes of flying anomalies)
  • Do high-sec missions

How to make ISK while offline

  1. Use the market to generate income
    1. Use the market to buy things you need and sell things you don't need. This will teach you the basics of how it works: buy orders and sell orders. Also explore the 'details' section where you can see the volume traded per day and the low and high prices that day. Notice the systems that the majority of buy and sell orders are based in, this is the 'regional market hub'.
    2. Find items that have a high trade volume in your region and that you can post a low buy order for. Post a buy order.
    3. Collect your purchases, transport them to the market hub (or anywhere that you can get a good price for them) and post a sell order for them. People will pay a good price if you're selling the item they want at the station they want.
  2. Develop Planetary Infrastructure (will require some skills that are accessible only by buying game time)
    1. Use the market to find a planetary resource that sells well in your area.
    2. Find a planet that you can produce that item on, drop a Command Center on it, build extractors (and factories if necessary) to produce that item.
    3. Keep those extractors running constantly. Set them to run for as long as it will be till you can set them again.
    4. Post low buy orders for all the planetary resources you're producing on your planet as detailed in 1-2. This is a good alternate source of resources if you can't produce enough raw material to satisfy your factories (and really, who can?)
    5. Transport resources you've purchased cheaply to the planet, take away resources you've created on the planet. Sell those resources as detailed in 1-3.
  3. Get Research Agents (will require some skills that are accessible only by buying game time)
    1. Find corporations in your area that have R&D agents. Get the best R&D agents you can. Research the Datacore items they can produce for you, look on the market for which one is the most profitable in your area, start the research. Drop a pile of Tritanium in the station where the agent is.
    2. Run missions for those corporations to raise your standings with them. Note: The missions that Research Agents give once a day count towards the 16 you need to get a storyline mission. Try to get the storyline mission from an agent in the R&D corp.
    3. Once the higher standings you've achieved give you access to higher quality R&D agents, stop the research with the old and inferior agent and start up a new research project with the new and improved agent.
    4. Collect datacores every now and then, sell them as detailed in 1-3.

Note that market ability is the key skill here, all other methods are merely ways of cheaply generating things that you can then sell on the market for a nice profit. Market ability only takes a couple hours to train on your character, but your personal skills at it will develop for years and years.

Much of this guide is adapted from the official forum post by CCP Snorlax, which can be found here. Questions about the information found in this article are best asked on the official EVE forums.

While Linux is not officially supported by CCP, a side project by CCP Snorlax has yielded a native Linux application that downloads a prebundled version of Wine (also built by CCP Snorlax) which allows Linux to run the EVE launcher more easily. The launcher requires a 64-bitUtc to bst time. installation of Linux, but should work with most distributions.

Alternatively, for a more visual installation and cleaner management of multiple WINEPATHs, you can use Lutris.

  • 5Troubleshooting

Basic Setup

(Terminal commands are displayed in code blocks)

  1. Download the launcher binaries either manually (found here) or via terminal command:
    Note: These can be put wherever the user prefers, but the home directory ~/ is recommended.
    wget https://binaries.eveonline.com/evelauncher-1747682.tar.gz
    If this file no longer exists or is outdated, check for an updated link in CCP Snorlax's forum post which should be stickied here.
  2. Extract the compressed files (.tar.gz)
    tar -xvf evelauncher-1747682.tar.gz
  3. Move to the newly-extracted folder
    cd evelauncher
  4. Set the script as being executable
    chmod u+x evelauncher.sh
  5. The launcher can now be run via terminal command.
    This is a good point to check if the launcher works and whether any errors are output to the terminal before continuing to any more advanced steps.

Eve Online Steam Cancel Subscription

Custom Launcher Shortcut

(The following additional steps are not strictly necessary, but can make running the launcher more convenient through the use of a custom launcher shortcut. See the Troubleshooting section below if you encounter any issues.)

Launcher icon
  1. Create a symbolic link (symlink) to the script in the user binaries folder
    sudo ln -s /Path/To/evelauncher.sh /usr/bin/evelauncher
  2. And make it executable
    sudo chmod u+x /usr/bin/evelauncher
  3. Download the icon file
    wget https://wiki.eveuniversity.org/images/a/af/Evelauncher.png
  4. Move the icon file to the correct directory
    sudo mv Evelauncher.png /usr/share/pixmaps/
  5. Create the launcher file with your preferred editor
    sudo edit /usr/share/applications/eve.desktop
  6. Insert the following text and then save it:
    [Desktop Entry]
    Name=EVE Online
    Comment=EVE Online by CCP Games
  7. Run the game through the newly-created launcher shortcut!

Using a Custom Wine Version

The copy of wine bundled with the launcher is quite outdated, but thankfully you can use your distribution's own wine runtime instead which gives access to things like DirectX11 support.

Note: Make sure to untick 'Run clients with DX9' if you want to use DX11.
  1. Open the launcher settings with the small 'E' symbol in the top right, tick 'Use custom Wine', and in the box below it enter the path of your wine executable, eg.
  2. Remove EVE's existing wine and wineenv folder
    rm -Rd ~/.eve/wineenv ~/.eve/wine
  3. Reopen the launcher and start the game as normal.
  4. EVE's wine prefix should rebuild itself with the custom version.


Lutris is a gaming platform for Linux. It offers Wine builds that are pre-configured for specific games, and allows for a graphical installation of various games and applications. Those that are unable to use the methods above, or are weary on the process, may find this solution more viable.

Install Lutris via your packet manager, and then head to the EVE Online page on the Lutris website to pick an install script. As of May 2020, there are four main install scripts: a DXVK variant, a non-DXVK (OpenGL-based) one, one with Steam, and a Chinese distribution. The DXVK version offers generally better performance.

After picking your script from the Lutris website and following the installation procedure, an EVE Online icon will show up in your Lutris client UI. From this point, you can click on 'EVE Online' to start the EVE Launcher. You may configure options for the game, runner or system. For troubleshooting, make sure Run Client with Logging is enabled in the EVE Launcher options.


Incompatible OpenSSL library

The EVE launcher requires the 1.0.x version of the openssl library in order to function, however, some newer versions of Linux distributions and those that use rolling releases include the 1.1.x version by default (this will be evident by the launcher simply not appearing at all when the script is run), so some extra steps to install the older compatibility library may be necesssary.

Note: The following example is for Ubuntu - paths and package names will likely be different on other distributions.
  1. Download the older library from your distribution's repos
    sudo apt-get install libssl1.0.0
  2. Add symbolic links to the libraries in the launcher's folder
    sudo ln -s /lib/x86_64-linux-gnu/libssl.so.1.0.0 /Path/To/evelauncher/libssl.so
    sudo ln -s /lib/x86_64-linux-gnu/libcrypto.so.1.0.0 /Path/To/evelauncher/libcrypto.so

This should correct the issue temporarily, but the symlinks will be removed when the launcher is updated. A solution to this is to make your own script which checks for the existence of the symlinks, remakes them if they are missing and then triggers the launcher's script.

  1. Create the wrapper script in your preferred editor
Note: The wrapper script cannot be located in the launcher's own folder, or it will be deleted when the launcher updates.

Eve Download

Eve Online Steam
  1. $EDITOR /Path/To/Wrapper/evewrapper.sh
  2. Insert the following text and then save it:
    if [ ! -e $dirname/libssl.so.1.0.0 ]; then
    ln -s /lib/x86_64-linux-gnu/libssl.so.1.0.0 $dirname/libssl.so
    if [ ! -e $dirname/libcrypto.so.1.0.0 ]; then
    ln -s /lib/x86_64-linux-gnu/libcrypto.so.1.0.0 $dirname/libcrypto.so
    exec $dirname/evelauncher.sh
  3. If you made a custom launcher file as above, you will need to change the path of the symlink in step 1
    sudo ln -s /Path/To/Wrapper/evewrapper.sh /usr/bin/evelauncher

Qt Dependencies

In some rare instances on Ubuntu, you may be lacking the required Qt dependences for the launcher, This will manifest as some QT files not be located and the launcher window opening but not displaying anything.
Instructions for this install are taken from here: https://wiki.qt.io/Install_Qt_5_on_Ubuntu

  1. Download the installer
    Note: These can be put wherever the user prefers, but the home directory ~/ is recommended.
    wget http://download.qt.io/official_releases/qt/5.7/5.7.0/qt-opensource-linux-x64-5.7.0.run
  2. Adjust permissions
    chmod +x qt-opensource-linux-x64-5.7.0.run
  3. Install QT
  4. Install g++
    sudo apt-get install build-essential
  5. Install generic fonts
    sudo apt-get install libfontconfig1

Launcher Shortcut Issues

Your EVE launcher shortcut may fail with the following message:

/bin/sh: warning: shell level (1000) too high, resetting to 1

This, and other errors, are likely due to the fact that the 'dirname' and 'pwd' commands will return the location of the soft link, not of the shell script itself. Hence, we need to use readlink to follow every symlink in the path. Make the following changes to /path/to/evelauncher/evelauncher.sh:


dirname=$(dirname '$(readlink -f '$BASH_SOURCE')')
if [ '${dirname%$tmp}' != '/' ]; then
export QTDIR=$dirname
export QT_PLUGIN_PATH=$dirname/plugins
'$dirname/$appname' '[email protected]'

Eve Online Steam Won't Launch

Note: The first change is necessary only if you choose to give your soft link a different name.

Eve online steam problems

X Server

If Eve Online fails to launch, try running it from the terminal. Check for the following error message:

[email protected] > ./evelauncher.sh

As explained here, an X program needs (1) the address of the display (typically ':0') and (2) the password for the display. The second requirement is known as the 'Magic Cookie'. One workaround to sidestep this access problem is to use xhost, which is an X server access control program. Make the following changes to /path/to/evelauncher/evelauncher.sh:

dirname=$(dirname '$(readlink -f '$BASH_SOURCE')')
if [ '${dirname%$tmp}' != '/' ]; then
xhost +local:
export QTDIR=$dirname
export QT_PLUGIN_PATH=$dirname/plugins
'$dirname/$appname' '[email protected]'

Note: xhost here is granting temporary access to any local application running as the current user. It is not allowing any kind of remote access.
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