- M15A1 CGMC — A bug where wheels drop below ground level at high speed has been fixed.
- AF D1, AF D3 — A bug where gunners under AI control wouldn't open fire at aircraft has been fixed (report).
- Now you can see the characteristics of guided missiles on all ground vehicles (report).
- The function “Disable gunners” for turrets is available again (report).
- B-24D-25-CO — The lower turret has now been located in its proper position (report).
- A bug where the game crashes when joining ongoing battles (join in progress) has been fixed.
- Decals installed in the 3rd and 4th slots are now displayed correctly in OpenGL render.
According to users using the Open graphics library for rendering the 3D and 2D graphics of War Thunder helped the issue of game crashing. OpenGL is a very popular API used by many games. It is a cross-platform API. In War Thunder, by default, the OpenGL settings come as Auto but you have to change it to OpenGL manually.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
War Thunder [Official Site], the free to play cross-platform MMO may gain Vulkan support in 'the near future' the developers have said.
- Wine 1.7.15OpenGL rendering:1920x1080, everything max, except AA.like seen before. OpenGL perf in wine is superb. Nearly native.Unigine valley in wine with.
- I was able to play the first time I opened War Thunder on Steam, but now it doesn't want to launch because of this. I go to change the graphics from auto to OpenGL and now the option doesn't exist, would anyone happen to know how to solve this issue? Maybe there is a setting that needs to be turned on before OpenGL shows up?
In their 'Answers from developers!' post was this question (I've cropped the quotes to the relevent bits):
'Will there be Vulcan АPI […]'
In reply, the developers said this:
War Thunder Opengl Play
Vulcan is very interesting to us and we support its development (link). We hope that it might replace OpenGL in the Linux and Windows versions in the near future, and possibly Direct X 9.0. 5am utc to est time in. That depends on whether graphics card manufacturers support it. […]
I think people will forever be spelling Vulkan incorrectly.
War Thunder Opengl Game
It's good news to see more developers considering it. Not only can it potentially improve performance, but it's an open API and good news for Linux gaming if more developers use it. War Thunder already support Linux, but the more, the better.
Thanks for the tip in our Telegram Group, Uriel!