The Puma does not like hills, even slightly elevated hills seem to be pretty damning to it. The Puma seems to stall out all of the time thus making it useless to drive up hills especially when maps feature hills all of the time, and some maps even require you to use hills to cap an objective. Use tank polygon to see how you can pen the most armored opponents on your tier, such as armoured KV-1. Try shooting both APHE and APCR in the same spots to see the results. Stick to the roads and pretend you're a train. Try to not go uphill because Puma does that really bad. This page was last edited on 17 April 2021, at 12:10. © 2021 Gaijin Network Ltd. All rights reserved. Most likely they are adding the puma to see if armoured cars can have a role in war thunder battles. If yes we may see them being added. If not mabye gajiin will simply add the iconic ones to the regular treesand put lesser known as premiums.
|This page is about the German light tank Sd.Kfz.234/1. For other versions, see Sd.Kfz.234 (Family).|
- 2General info
- 3.1Main armament
- 4Usage in battles
The s.Pz.Sp.Wg. is a premium gift rank I German light tank with a battle rating of 1.7 (AB/RB/SB). It was introduced during Update 1.97 'Viking Fury' as a reward for the 'Space Race' event.
The Sd.Kfz.234/1 combines the familiar chassis of the Sd.Kfz.234/2, but with the turret of the Sd.Kfz. 140/1. While not as heavily armoured as the latter, the mobility presented by the former's chassis gives the Sd.Kfz.234/1 excellent map maneuverability to utilise the 20 mm autocannon against unsuspecting opponents.
Survivability and armour
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet, Vision ports)
- Structural steel (Side skirts)
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 30 mm (40°) Front plate|
15 mm (70°), 30 mm (55°) Front glacis
30 mm (35°) Lower glacis
| 8 mm (34-35°) Top|
8 (19-35°) + 4 mm
|10 mm (21-46°)||5 mm|
|Turret|| 30 mm (33-37°) Turret front|
8 mm (0-8°) Gun shield
|8 mm (26-27°)||8 mm (34-37°)||N/A|
- Wheels provide 10 mm thick protection.
- Vision ports on car body are 10 mm thick.
- Belly armour is 12.7 mm thick.
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
The Sd.Kfz.234/1 has the same manoeuvrability as the rest of its Puma brethren. It has a maximum speed of 100 km/h, both forward and reverse in Arcade and 90 km/h forward and reverse in Realistic.
Modifications and economy
|20 mm KwK38||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Mode||Capacity (Belt)||Fire rate||Vertical||Horizontal||Stabilizer||Stock||Upgraded||Full||Expert||Aced||Stock||Full||Expert||Aced|
- Default:API-T ·HEFI-T*
- PzGr 40:HVAP-T
|Belt||Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Belt|| Type of|
| Fuse delay|
| Fuse sensitivity|
| Explosive Mass|
(TNT equivalent) (g)
|25||17 (+8)||9 (+16)||1 (+24)||No|
Notes: Vacuum storage bags for blankets.
- Ammunition is modelled as 25 clips of 10 shells
- Racks disappear after you've fired all clips in the rack
|7.92 mm MG42|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Usage in battles
Even though the armour of the Sd.Kfz.234/1 is lacking, it can still bounce a hit or two from low calibre guns from the front if lucky and when played to its advantages it can become a vital part of achieving victory over the other team. This armoured car has two main things going for it: excellent mobility (with max speeds of 90 km/h RB, 100 km/h AB) and a very effective, fast-firing autocannon with Pzgr 40 rounds that have exceptional armour penetration, where it can decimate enemies at both close and medium ranges.
With these advantages in mind, there are several playstyles for this vehicle. The first of these is to play a harasser role. Using the excellent mobility, the Sd.Kfz.234/1 can get to the best positions on the map early and lie in ambush for enemy vehicles. Once you have struck and eliminated an enemy, use the vehicle's mobility to get yourself to a new position and repeat the process.
A second option is to play it so as to get to cap zones before the other teams do, and afterwards use your vehicle as a support tank along with your teammates' tanks taking up a position behind them.
The third option, if playing in a squad (two or more) you can also use this vehicle for flanking operations.
- KV-1's - Very well armoured for its BR and can be very dangerous (avoid if possible)
- T-70 / T-80 - Strong frontal armour that will be hard to penetrate (but thinner side and rear armour), if you find yourself fighting one of these try to flank its position and catch it off guard.
- USA - Most tanks of this tier can be penetrated easily by your autocannon, but be careful as some of these tanks especially BR 3.0 and up will carry .50 cal machine guns which can penetrate your armour so be careful when engaging them. Other nations tanks are relatively similar in their potency, so the same rules should be applied when engaging them.
To conclude, this armoured car is very useful when used in a harasser role, and in the other roles stated above. To make it even more useful, check the specs of other tanks & vehicles of the same BR to get a better idea on what vehicles you can pen and what you can't.
Pros and cons
- HVAP belts has a full composition of HVAP, able to penetrate most light tanks (eg. T-26, M3A1, BT-5,A13) and side armour of heavier targets (eg. B1) easily
- Relatively fast reload at around 7 seconds
- The KwK38 is coupled with an MG42 with a blistering fire rate which allows quite effective suppressive fire capability on light-skinned vehicles
- The 20 mm cannon can shoot down aircraft due to a very high elevation angle which means it can, in a pinch, act as a pseudo-SPAA
- The quick speed (100 km/h in AB, 90 km/h in RB) allows the Sd.Kfz.234/1 to be one of, if not the first vehicle, to both, make contact with the enemy team and capture zones
- Very fast acceleration both forward and reverse, getting out of a sticky situation is very easily if your driver is alive
- It can average around 40 km/h off-road, which is quite fast for a wheeled vehicle
- The front hull and turret have 30 mm of armour which is sloped to increase the thickness
- The thin armour on the sides and rear mean that most solid shot rounds will go right through without causing much damage, which is useful against tanks with only solid shells, like all the M3/M5 Stuarts.
- The 20 mm cannon's belt consists of only 10 rounds and it gets exhausted very quickly, so reloads are very frequent
- Weak armour from the sides and rear can be penetrated by lighter weapons like autocannons and machine guns (eg. M13 MGMC, GAZ-AAA (DShK))
- Can be hull broken by HEAT-shooting tanks like the M8 Scott
- Poor damage of 20 mm shells means that it can be difficult effectively destroy spacious tanks like the LVT(A)(1)
- Tall wire mesh fencing on the turret sides can give it away if attempting to hide or play stealthily while providing no armour benefits
- The wheeled suspension makes controlling the vehicle in turns very hard as it has a tendency to drift
- It is a wheeled vehicle so, while being racecar-like on hard surfaces, mud, water, snow and sand really slow it down (to around 20-30 km/h)
- It is open-topped so artillery is deadly and aircraft ramming the vehicle can knock it out
- Turret traverse speed is average, this, coupled with its tendency to drift in turns makes taking out a target after turning quite the chore
- Unlike the Sd.Kfz.234/2, the Sd.Kfz.234/1 does not have access to smoke grenades, thus cannot safely retreat from danger
- Ammunition detonations are very frequent
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block '/History' (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref></ref>, as well as adding them at the end of the article with
<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
In-game description , also if applicable).
War Thunder Puma Ifv
- Vehicles equipped with the same chassis
- Sd.Kfz.234/2, equipped with a turreted 50 mm KwK 39 gun.
- Sd.Kfz.234/3, tank destroyer version of the Sd.Kfz.234, with a 75 mm K51 howitzer.
- Sd.Kfz.234/4, tank destroyer version equipped with the longer 75 mm PaK 40/3 gun.
- Vehicles equipped with the same gun
War Thunder Puma Skin
War Thunder Puma Ifv
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
War Thunder Puma Td
|Germany light tanks|
|Pz.II||Pz.II C ·Pz.II C (DAK) ·Pz.II F ·Pz.Sfl.Ic|
|Wheeled||Sd.Kfz.221 (s.Pz.B.41) ·Sd.Kfz.234/1 ·Sd.Kfz.234/2 ·Sd.Kfz.234/2 TD|
|Czech||Pz.35(t) ·Pz.38(t) A ·Pz.38(t) F ·Sd.Kfz. 140/1|
|Post-war||Begleitpanzer 57 ·Ru 251 ·leKPz M41 ·SPz BMP-1 ·Radkampfwagen 90 ·TAM ·TAM 2C|
War Thunder Puma User Skin
|Germany premium ground vehicles|
|Light tanks||Pz.II C (DAK) ·Pz.Sfl.Ic ·Sd.Kfz. 140/1 ·Sd.Kfz.234/1 ·Ru 251|
|Medium tanks||Nb.Fz. ·Pz.III N ·Pz.Bef.Wg.IV J ·▀M4 748 (a) ·▀T 34 747 (r) ·Ersatz M10 ·mKPz M47 G ·Leopard A1A1 (L/44)|
|Heavy tanks||▀Pz.Kpfw. Churchill ·▀KV-IB ·▀KV I C 756 (r) ·▀KV II 754 (r)|
|VK 45.01 (P) ·␠Tiger ·Pz.Bef.Wg.VI P ·Tiger II (H) Sla.16|
|Tank destroyers||Sd.Kfz.234/3 ·Sd.Kfz.234/4 ·Sd.Kfz.251/10 ·15 cm Pz.W.42 ·Brummbär ·Panzer IV/70(A) ·Bfw. Jagdpanther ·VFW|